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June 2022 | Archive

Battle Passes - Everything You Ought to Know and Then Some
Game Cultures of Collecting
How Will You Measure Your Life?
Platformer Toolkit by Game Maker's Toolkit
(TF)T-Minus Eighteen Weeks: The Story of TFT
A year with the Elgato Stream Deck
Axie Infinity (AXS) Crypto Game Promised NFT Riches, Gave Ruin
Battle Buddies - 4 Mistakes Away From Greatness
CashApp Investor Day 2022
Content Fortresses and the new privacy landscape
Crypto Unicorns: How to Play & Crypto Analysis
Excerpts from the annual letter - Stedi
Grow the Puzzle Around You
How to Future
How Townscaper Works: A Story Four Games in the Making
Infinite Images and the latent camera
Is it a Ponzi?
Is SKAdNetwork 4.0 a turning point for mobile advertising: Privacy with Purpose?
Land Value Tax in Online Games and Virtual Worlds: A How-To Guide
Lessons from Minecraft Marketplace
Operating Well: What I Learned at Stripe
Productivity addiction: when we become obsessed with productivity
Retrospective: 3 years early access, $384,000 Net Revenue
Social Status: Down the Rabbit Hole
Sowing the seeds of stability: Ten years of Supercell's Hay Day
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
The Death of a Venture Fund
The End of The Era of Indifferent Capital
The End of the Millennial Lifestyle Subsidy
The Future of Crypto Native Consumer Products
The future of game design: In-game Personalization
The High School Files With t11s
Top of the App Store: The seven things it takes to capture the #1 slot
Union Square Ventures: The Thinkers
Web3 commerce: Brand loyalty programs
What the H _ _ _ Happened to Brawl Stars?
With So Many Games Being Released, How Do You Get Anyone to Pay Attention?