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July 2022 | Archive

7 Lessons from Andy Rachleff on Product-Market Fit
How to build a fictional world
Supercell's Secret Sauce
The End of Social Media
The only thing that matters
They Can’t Kill You And They Can’t Eat You
What happens when you send 1 DAI
A beginner’s guide to modern classical music
A Nouns Governance Attack
Creeping as a Service (CraaS)
Free Fire: Bringing Battle Royale to the World
Game Monetization, Part I - Lessons of History
Get Rich or Die Tryin'
Has Venture Lost Its Soul?
How can the next wave of Web3 games become sustainable?
How DoorDash delivery drivers became the new YouTube stars
How independent writers are turning to AI
How Web3 needs to evolve to discover use cases beyond speculation
Idle Tycoon Games: Market Overview
If indie games are underreported, mobile games must be invisible
Inside McDonald's decision to sell all 853 stores in Russia
Lessons Learned: Investing in Webflow
Merge Games: To Do Or Not To Do?
Neon White’s creative director on making the ‘most video games game possible’
On Imposter Syndrome — Letting Fear Drive You, Not Define You
Seven Ways to Take Battle Passes to the Next Level
Talent Problems with The Metaverse & Inevitability
The Age of Algorithmic Anxiety
The Current Landscape of Soulbound Tokens
The DMA and the Content Fortress-ification of the app economy
The Fundamentals of Game Economy Design
Towards a Body of Work (1)
Understanding Jane Street
Valuing a Venture Capital Portfolio
Venture capital’s silent crash: when the tech boom met reality
What I Miss About Working at Stripe
Why Scaling Games is Hard
Will Dislyte become Lilith’s third billion Dollar hit?