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September 2022 | Archive
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Artificial Intimacy
every.to
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CNBC Transcript: Duquesne Family Office Chairman & CEO Stanley Druckenmiller Speaks with CNBC’s Joe Kernen Live During the CNBC Delivering Alpha Conference Today
www.cnbc.com
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Life After Lifestyle
subpixel.space
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The Smartest Website You Haven't Heard of
www.bedelstein.com
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We Know Shockingly Little About What Makes Humanity Prosper
www.nytimes.com
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When Tailwinds Vanish - by John Luttig
luttig.substack.com
AI Content Generation, Part 1: Machine Learning Basics
www.jonstokes.com
Be curious, not judgmental
www.shubhro.com
Before YouTube’s Algorithm, There Were ‘Coolhunters’
www.theatlantic.com
Betaworks Trilogy, Part I: A Builders' Network
recreations.substack.com
Creative tools 2.0
medium.com
Crypto Gaming: A Most Practical Thesis
medium.com
Documentary Ethics, Payments in Streaming Age: Filmmakers Ken Burns, Alex Gibney Debate
www.hollywoodreporter.com
Figma’s Layered Lessons
every.to
Fortnite Creative, Meet Unreal Engine 5
naavik.co
Forum Channels: A Space for Organized Conversations
discord.com
Game Emulation via Neural Network
madebyoll.in
Here's Why Craigslist Still Looks the Same After 25+ Years
www.pcmag.com
How can Apple build a $30BN advertising business?
mobiledevmemo.com
How TikTok Has Bent Its Rules For Its Top Creators
www.forbes.com
How to 10x your game's revenue with fake ads - The untold story
lancaric.me
How to win the iOS14 User Acquisition battle?
lancaric.me
How Video Game Design Principles Can Enhance Democracy
www.noemamag.com
Incentives: The Most Powerful Force In The World
collabfund.com
Learnings from Clash Quest
jb-dev.net
Market Share: Understanding Competitive Advantage Through Market Power
www.morganstanley.com
one piece of advice
katiewav.substack.com
Rethinking GPS: Engineering Next-Gen Location at Uber (2018)
www.uber.com
Roblox is ready to grow up
www.theverge.com
Roguelike Elements in Mobile Games in China
www.gamerefinery.com
Someone is pretending to be me.
connortumbleson.com
Steve Jobs emails himself September 2, 2010
twitter.com
Succeeding in Venture Capital is Mostly About Knowing What to Buy. But When To Sell Matters Also
hunterwalk.medium.com
The flight to niche
therebooting.substack.com
The Great Video Game Mergers-and-Acquisitions Spree
www.theringer.com
The Pitfalls of Churn Rate. Setting the Scene
medium.com
The reverse pitch: How VCs win hot deals
www.signatureblock.co
The Story Behind My Investment In Figma – Semil Shah
semilshah.com
The ticking time bomb of modern free-to-play games
www.theverge.com
This Could Still Be a Movement: Why Mars Needs a Creative Director
mirror.xyz
Ultima Online’s 25th anniversary
www.raphkoster.com
What I've Learned from Users
www.paulgraham.com
What is SAP?
retool.com
What it Takes to Make a Game by Yourself
dillonshook.com
Why Adults Still Dream About School - The Atlantic
www.theatlantic.com
Why Culture Eats Strategy
every.to
Why super apps are proliferating across emerging markets
afridigest.com
Why We Crave Software With Style Over "Branding"
future.com
X-Hero is the weirdest hit game yet, earning its maker $52m from 14m downloads to date
mobilegamer.biz
YouTuber Dunkey forms indie games publisher Bigmode
www.gamesindustry.biz